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MediaWiki:Common.js:修订间差异

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let currentX = 0;
let currentX = 0;
let currentY = 0;
let currentY = 0;
let currentZ = 0;
rotatingDiv.addEventListener('mousemove', (event) => {
rotatingDiv.addEventListener('mousemove', (event) => {
  const rect = rotatingDiv.getBoundingClientRect();
const rect = rotatingDiv.getBoundingClientRect();
  const x = event.clientX - rect.left - rect.width / 2;
const x = event.clientX - rect.left - rect.width / 2;
  const y = event.clientY - rect.top - rect.height / 2;
const y = event.clientY - rect.top - rect.height / 2;
  // 计算目标角度并限制在±10度
// 计算目标角度并限制在±10度
  const targetX = Math.max(-10, Math.min(10, -y / 20));
const targetX = Math.max(-10, Math.min(10, -y / 20));
  const targetY = Math.max(-10, Math.min(10, x / 20));
const targetY = Math.max(-10, Math.min(10, x / 20));
  const targetZ = Math.max(-10, Math.min(10, (x - y) / 40)); // 简单添加Z轴效果
  // 使用缓动算法逐步接近目标角度
// 使用缓动算法逐步接近目标角度
  currentX += (targetX - currentX) * 0.1;
currentX += (targetX - currentX) * 0.1;
  currentY += (targetY - currentY) * 0.1;
currentY += (targetY - currentY) * 0.1;
  currentZ += (targetZ - currentZ) * 0.1;
  // 应用3D旋转
// 应用3D旋转
  rotatingDiv.style.transform = `rotateX(${currentX}deg) rotateY(${currentY}deg) rotateZ(${currentZ}deg)`;
rotatingDiv.style.transform = `rotateX(${currentX}deg) rotateY(${currentY}deg) rotateZ(${currentZ}deg)`;
});
});
rotatingDiv.addEventListener('mouseleave', () => {
rotatingDiv.addEventListener('mouseleave', () => {
  // 鼠标离开时恢复初始状态
// 鼠标离开时恢复初始状态
  currentX = 0;
currentX = 0;
  currentY = 0;
currentY = 0;
  currentZ = 0;
rotatingDiv.style.transform = `rotateX(0deg) rotateY(0deg)`;
  rotatingDiv.style.transform = `rotateX(0deg) rotateY(0deg) rotateZ(0deg)`;
});
});
}
}

2024年10月28日 (一) 21:46的版本

/* 这里的任何JavaScript将为所有用户在每次页面加载时加载。 */
// 检查当前页面是否为首页
if (mw.config.get('wgPageName') === '首页') {
    // 在指定页面上运行的JavaScript代码
	const rotatingDiv = document.getElementById('rotatingDiv');
	
	let currentX = 0;
	let currentY = 0;
	
	rotatingDiv.addEventListener('mousemove', (event) => {
		const rect = rotatingDiv.getBoundingClientRect();
		const x = event.clientX - rect.left - rect.width / 2;
		const y = event.clientY - rect.top - rect.height / 2;
	
		// 计算目标角度并限制在±10度
		const targetX = Math.max(-10, Math.min(10, -y / 20));
		const targetY = Math.max(-10, Math.min(10, x / 20));
	
		// 使用缓动算法逐步接近目标角度
		currentX += (targetX - currentX) * 0.1;
		currentY += (targetY - currentY) * 0.1;
	
		// 应用3D旋转
		rotatingDiv.style.transform = `rotateX(${currentX}deg) rotateY(${currentY}deg) rotateZ(${currentZ}deg)`;
	});
	
	rotatingDiv.addEventListener('mouseleave', () => {
		// 鼠标离开时恢复初始状态
		currentX = 0;
		currentY = 0;
		rotatingDiv.style.transform = `rotateX(0deg) rotateY(0deg)`;
	});
}