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MediaWiki:Common.js:修订间差异

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rotatingDiv.addEventListener('mousemove', (event) => {
rotatingDiv.addEventListener('mousemove', (event) => {
const rect = rotatingDiv.getBoundingClientRect();
  const rect = rotatingDiv.getBoundingClientRect();
const x = event.clientX - rect.left - rect.width / 2;
  const x = event.clientX - rect.left - rect.width / 2;
const y = event.clientY - rect.top - rect.height / 2;
  const y = event.clientY - rect.top - rect.height / 2;
// 计算目标角度并限制在±10度
  // 计算目标角度并限制在±10度
const targetX = Math.max(-10, Math.min(10, -y / 20));
  const targetX = Math.max(-10, Math.min(10, -y / 20));
const targetY = Math.max(-10, Math.min(10, x / 20));
  const targetY = Math.max(-10, Math.min(10, x / 20));
// 使用缓动算法逐步接近目标角度
  // 使用缓动算法逐步接近目标角度
currentX += (targetX - currentX) * 0.1;
  currentX += (targetX - currentX) * 0.1;
currentY += (targetY - currentY) * 0.1;
  currentY += (targetY - currentY) * 0.1;
// 应用3D旋转
  // 应用3D旋转
rotatingDiv.style.transform = `rotateX(${currentX}deg) rotateY(${currentY}deg) rotateZ(${currentZ}deg)`;
  rotatingDiv.style.transform = `rotateX(${currentX}deg) rotateY(${currentY}deg)`;
});
});
rotatingDiv.addEventListener('mouseleave', () => {
rotatingDiv.addEventListener('mouseleave', () => {
// 鼠标离开时恢复初始状态
  // 鼠标离开时恢复初始状态
currentX = 0;
  currentX = 0;
currentY = 0;
  currentY = 0;
rotatingDiv.style.transform = `rotateX(0deg) rotateY(0deg)`;
  rotatingDiv.style.transform = `rotateX(0deg) rotateY(0deg)`;
});
});
}
}

2024年10月28日 (一) 22:07的版本

/* 这里的任何JavaScript将为所有用户在每次页面加载时加载。 */
// 检查当前页面是否为首页
if (mw.config.get('wgPageName') === '首页') {
    // 在指定页面上运行的JavaScript代码
	const rotatingDiv = document.getElementById('rotatingDiv');
	
	let currentX = 0;
	let currentY = 0;
	
	rotatingDiv.addEventListener('mousemove', (event) => {
	  const rect = rotatingDiv.getBoundingClientRect();
	  const x = event.clientX - rect.left - rect.width / 2;
	  const y = event.clientY - rect.top - rect.height / 2;
	
	  // 计算目标角度并限制在±10度
	  const targetX = Math.max(-10, Math.min(10, -y / 20));
	  const targetY = Math.max(-10, Math.min(10, x / 20));
	
	  // 使用缓动算法逐步接近目标角度
	  currentX += (targetX - currentX) * 0.1;
	  currentY += (targetY - currentY) * 0.1;
	
	  // 应用3D旋转
	  rotatingDiv.style.transform = `rotateX(${currentX}deg) rotateY(${currentY}deg)`;
	});
	
	rotatingDiv.addEventListener('mouseleave', () => {
	  // 鼠标离开时恢复初始状态
	  currentX = 0;
	  currentY = 0;
	  rotatingDiv.style.transform = `rotateX(0deg) rotateY(0deg)`;
	});
}